Esports: Trying To Make Millions Through Video Gaming
Esports has an estimated global audience of 200 million people, and this year it's set to surpass $1bn in revenue according to a report by analytics company Newzoo.
Professional esports organisation Fnatic has set up a new academy for students hoping to become the next top-earning gamer.
Matthew Coombs and Thomas Willis are academy players on the League of Legends team.
Thomas says full-time gaming involves "a lot of hard work and sacrifice".
"One of the things people say that annoys me the most is: 'You're really lucky to be able to do something that you like.'"
"I usually actually end up working longer hours than they do."
Listen to more about the rise of esports on Radio 4.
-
14 Jul 2019
From Chip War To Cloud War: The Next Frontier In Global Tech Competition
The global chip war, characterized by intense competition among nations and corporations for supremacy in semiconductor ... Read more
The High Stakes Of Tech Regulation: Security Risks And Market Dynamics
The influence of tech giants in the global economy continues to grow, raising crucial questions about how to balance sec... Read more
The Tyranny Of Instagram Interiors: Why It's Time To Break Free From Algorithm-Driven Aesthetics
Instagram has become a dominant force in shaping interior design trends, offering a seemingly endless stream of inspirat... Read more
The Data Crunch In AI: Strategies For Sustainability
Exploring solutions to the imminent exhaustion of internet data for AI training.As the artificial intelligence (AI) indu... Read more
Google Abandons Four-Year Effort To Remove Cookies From Chrome Browser
After four years of dedicated effort, Google has decided to abandon its plan to remove third-party cookies from its Chro... Read more
LinkedIn Embraces AI And Gamification To Drive User Engagement And Revenue
In an effort to tackle slowing revenue growth and enhance user engagement, LinkedIn is turning to artificial intelligenc... Read more